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Video Game-Based Learning as a Preparatory Device & Simulation Strategies for Study Abroad Programs

Simone Bregni


Introduction

For decades now, video games have been a pervasive part of our culture (NBCNews.com, 2013). About half of all American adults play video games (Duggan, 2015), while 97% of teen boys and 83% of teen girls also play video games (Anderson & Jiang, 2018).

The potential for utilizing gaming in learning has been explored in a variety of fields, including language acquisition…


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